I'd not be surprised to see it in 1.1=>1.2 transition. moving from 1.0.5 to 1.1 made two my bases flying into the space because parts colliders were changed. KSP stock legs and wheels may have issues between major versions. There is an obvious workaround: don't drop stuff on the ground unless you want it destroyed Known issue, there is no fix for now (and no ETA to have one). When such part is dropped on the surface on a low gravity celestial body it results in explosion. Many stock and third party parts have colliders/attach nodes misconfiguration. Forgot your password Sign UpFind results that contain. This problem has two independent reasons: Kerbal Inventory System (KIS) is a mod adding a brand new inventory system to Kerbal Space Program. Just wondering if anyone else has these issues and I'll post my findings later when I get them. Has anyone else had issues with this mod causing parts to clip into the surface of a planet/moon and then freak out from the resulting kraken strike? I'm about to start building another base so I'll know for sure then if it's this mod or not (as this base doesn't have anything from KIS/ KAS attached). i have the replacement ports in a container on my space shuttle, but theyre too big to fit in a kerbals inventory. I'll try to get a screenshot also, although usually the game lags until the parts are thrown into the air, I'm assuming to load everything. im trying to use KIS to replace some incorrect ports on a space station. It could be other mods interacting with each other though, although the only landing gear that is involved is the Planetary Base Systems when I load the base, the large rover wheels when I load the rover, and stock landing gear when I try to load a ship that is landed within physics range. And I will do all of that stuff tonight when I get a chance. It was an older save file, but all of the crafts in use were created after the 1.2 update was released. is released or you have ported older savegame file started with previous KSP release ? Just out of curiosity, have you started new game when KSP 1.2. ![]() Sometimes is possible to have more clue just from screenshot of issue.īased on your description, it looks more of KSP issue how it handles crafts when they pop up inside of physical range. There is also more detailed post how to do all that. Those are things that can help developer to solve issue. Along with log you can also upload your savegame file. List mods installed and necessary mod(parts) to create base craft file. Then try to make a screenshot of base and behaviour with caused explosion and workaround of it.Īfter this, exit game and copy/upload your log file somewhere. beta with landing legs/gears coliders that were causing something similar. Originally part of our other mod : Kerbal Attachement System (KAS), we decided to create a dedicated mod as we improved many features and wanted to make it easier for other modders to create their own contents for KIS. That seems more like wierd interaction of various mod than KIS itself. Kerbal Inventory System (KIS) is a mod adding a brand new inventory system to Kerbal Space Program.
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